I just found osgDB::SharedStateManager ... Is there any chance to use it to clone the stateset ? or it is just an optimizer ?
thanks, Vincent. 2008/12/9 Tomlinson, Gordon <[EMAIL PROTECTED]> > I believe you answered your own question :) > > > > > *Gordon* > > __________________________________________________________ > *Gordon Tomlinson* > > *Product Manager 3D > **Email * : gtomlinson @ overwatch.textron.com > __________________________________________________________ > *(C): (+1) 571-265-2612 > (W)**: (+1) 703-437-7651* > > "Self defence is not a function of learning tricks > but is a function of how quickly and intensely one > can arouse one's instinct for survival" > - *Master Tambo Tetsura* > > > > ------------------------------ > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Vincent > Bourdier > *Sent:* Tuesday, December 09, 2008 7:49 AM > *To:* osg > *Subject:* [osg-users] Un-share StateSets > > Hi all, > > Working on a CATIA model, exported using 3dsmax (to make an IVE file), it > appear that a lot of geometries have shared stateSet... > The problem is that when I modify one... all the other nodes are modified > too. > > So, is there any way to avoid that ? I've tried a lot of options with > osgEXP from 3DS max... no way ! > > The only way is to visit the scenegraph to clone stateset ? > > Thanks. > > Regards, > Vincent. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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