I just found osgDB::SharedStateManager ...

Is there any chance to use it to clone the stateset ? or it is just an
optimizer ?

thanks,
  Vincent.

2008/12/9 Tomlinson, Gordon <[EMAIL PROTECTED]>

>  I believe you answered your own question :)
>
>
>
>
> *Gordon*
>
> __________________________________________________________
> *Gordon Tomlinson*
>
> *Product Manager 3D
> **Email * : gtomlinson @ overwatch.textron.com
> __________________________________________________________
> *(C): (+1) 571-265-2612
> (W)**: (+1) 703-437-7651*
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - *Master Tambo Tetsura*
>
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Vincent
> Bourdier
> *Sent:* Tuesday, December 09, 2008 7:49 AM
> *To:* osg
> *Subject:* [osg-users] Un-share StateSets
>
> Hi all,
>
> Working on a CATIA model, exported using 3dsmax (to make an IVE file), it
> appear that a lot of geometries have shared stateSet...
> The problem is that when I modify one... all the other nodes are modified
> too.
>
> So, is there any way to avoid that ? I've tried a lot of options with
> osgEXP from 3DS max... no way !
>
> The only way is to visit the scenegraph to clone stateset ?
>
> Thanks.
>
> Regards,
>     Vincent.
>
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