Tom Forsythe has an entry on his blog about the cost of state changes that
I've found to be very helpful.

http://home.comcast.net/~tom_forsyth/blog.wiki.html

/Andreas

2008/12/9 Paul Melis <[EMAIL PROTECTED]>

> Tomlinson, Gordon wrote:
>
>> Hi Vincent
>>  Of the top of my head I would assume it an optimizer that's without
>> looking at the code
>> as generally you want to optimize and share states as state changes is one
>> of the big hurts
>> in the OGL pipe line
>>
> Not really on-topic, but I always wondered if there is some kind of
> overview of which OpenGL state changes are more expensive than others. E.g.
> setting the new current color is almost certainly cheaper than making a
> different 2D texture active. Browsing through the OSG code I couldn't really
> pinpoint where such an order is assumed.
>
> Regards,
> Paul
>
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