Hi Vincent
 
Of the top of my head I would assume it an optimizer that's without
looking at the code 
as generally you want to optimize and share states as state changes is
one of the big hurts
in the OGL pipe line
 

Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________
(C): (+1) 571-265-2612
(W): (+1) 703-437-7651

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 
 

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vincent
Bourdier
Sent: Tuesday, December 09, 2008 8:17 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Un-share StateSets


I just found osgDB::SharedStateManager ...

Is there any chance to use it to clone the stateset ? or it is just an
optimizer ?

thanks,
  Vincent.


2008/12/9 Tomlinson, Gordon <[EMAIL PROTECTED]>


        I believe you answered your own question :)
         
         
         

        Gordon

        __________________________________________________________
        Gordon Tomlinson

        Product Manager 3D
        Email  : gtomlinson @ overwatch.textron.com
        __________________________________________________________
        (C): (+1) 571-265-2612
        (W): (+1) 703-437-7651

        "Self defence is not a function of learning tricks 
        but is a function of how quickly and intensely one 
        can arouse one's instinct for survival" 
        - Master Tambo Tetsura

         
         

________________________________

        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vincent
Bourdier
        Sent: Tuesday, December 09, 2008 7:49 AM
        To: osg
        Subject: [osg-users] Un-share StateSets
        
        
        Hi all,
        
        Working on a CATIA model, exported using 3dsmax (to make an IVE
file), it appear that a lot of geometries have shared stateSet... 
        The problem is that when I modify one... all the other nodes are
modified too.
        
        So, is there any way to avoid that ? I've tried a lot of options
with osgEXP from 3DS max... no way !
        
        The only way is to visit the scenegraph to clone stateset ?
        
        Thanks.
        
        Regards,
            Vincent.
        

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