Thanks for the link,

To make a little update : I've made my own nodevisitor to clone the shared
stateset, and it work well and fast.
Be carefull : the osgUtil::optimizer share duplicated node/stateset by
default...

Thanks for help

Regards,
   Vincent.

2008/12/10 Andreas Lindmark <[EMAIL PROTECTED]>

> Tom Forsythe has an entry on his blog about the cost of state changes that
> I've found to be very helpful.
>
> http://home.comcast.net/~tom_forsyth/blog.wiki.html<http://home.comcast.net/%7Etom_forsyth/blog.wiki.html>
>
> /Andreas
>
> 2008/12/9 Paul Melis <[EMAIL PROTECTED]>
>
> Tomlinson, Gordon wrote:
>>
>>> Hi Vincent
>>>  Of the top of my head I would assume it an optimizer that's without
>>> looking at the code
>>> as generally you want to optimize and share states as state changes is
>>> one of the big hurts
>>> in the OGL pipe line
>>>
>> Not really on-topic, but I always wondered if there is some kind of
>> overview of which OpenGL state changes are more expensive than others. E.g.
>> setting the new current color is almost certainly cheaper than making a
>> different 2D texture active. Browsing through the OSG code I couldn't really
>> pinpoint where such an order is assumed.
>>
>> Regards,
>> Paul
>>
>> _______________________________________________
>> osg-users mailing list
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
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>
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