Well, this may be something in the far future, but why not. Robert may answer this too :) Anyway, ideas are always welcome.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 09 Dec 2008 23:20:13 +0100, Yanling Liu <[EMAIL PROTECTED]> a écrit: > Maybe a little bit off topic... Is OSG certificate a good idea? Just like > Sun Java certificate, cisco certificate and/or microsoft certificates. > > On Tue, Dec 9, 2008 at 4:45 PM, Sukender <[EMAIL PROTECTED]> wrote: > >> Hi all, hi Robert, >> >> As requested (and as expected), I start another thread about funding / >> hiring employees / an OSG staff. >> (Reference: >> http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-December/020389.html) >> >> Before I start answering Robert, I'd like to say building up an OSG team >> sounds *very* interesting for *all* OSG users since it would increase the >> quality and the power on various aspects, and increase the visibility, and >> finaly making OSG the unavoidable reference library for scene graph (and >> more). >> (Note: by "visibility", I mean working on a "marketing / advertisment" >> aspect) >> I really trust OSG, especially knowing that it's actively >> developped/supported and that there is a strong community around it. >> The problem is: how can a team be set up? Thread is opened. >> >> >> > It would nice if we could raise the money for a team, but I don't >> > think one could do it out of donations. We are talking about need to >> > raise $USD 50k to 100k a year to bring on dedicated staff, I can't >> > image us pulling in this type of donation each year. >> >> That's true. But maybe donations could be a begining? I'm thinking about >> donations because it can bring the starter point of something bigger. And >> maybe a part-time job to help you could do it at first? >> I'll send another mail about donations: I'll make a kind of poll to try to >> know how much money the community can bring to the project. That would be >> interesting and give you some clues about the fact that building a team is >> possible or not from donations. >> >> >> > For fixed such >> > salary costs you need a regular income to pay it, which points to a >> > subscriptions model. >> > >> > Support contracts would fit the requirement of regular income [...] >> >> Well, I'm not really in favor of a subscriptions model, but it depends on >> how it is made. >> A very important point for me is that the community must *not* be weakened: >> I strongly disagree to "kidnap" the whole community and say "hello folks! >> It's time to pay!", even if that happens elsewhere. >> However, there can be subscriptions and support contracts that don't weaken >> the community. I don't have much ideas at this moment, but that could be >> things like: >> - Subscriptions to an IM/voice support. >> - Consulting/expertise (well, as you already do I suppose). >> - On-demand tailor-made binaries generation. >> - On-demand tailor-made OSG extensions/customisations. >> - [Put your ideas here]. >> All of these require a team to work. So I guess that it will not be >> possible before "step 2" or 3 of an "OSG development plan". Again, that >> points to "step 1: donations". Creating a team surely requires to be done >> step by step. >> >> >> > What is more practical is leveraging a bit >> > of time from a number of different osg users. This is effectively >> > what we do right now, although not always as effectively and >> > consistently as is desirable >> >> As I said before, the community is a (the?) great value of OSG. But maybe >> these generous volunteers have to be managed a bit by another volunteer? I >> mean a kind of admin that only tries to follow what has to be done, what is >> done, who does it... and so on. I guess this would not take much time. Maybe >> I can help on that point if you wish, since I'm not an OSG expert and thus >> not able to help on other points. >> >> >> To sum up: >> - Manage volunteers >> - Get money from donations >> - Hire someone (even a part-time job) >> - Do some marketing / advertisment (I have a few ideas on that too!) >> - Make more contracts and paid supports >> - Hire another guy >> - Begin to make systematic binaries builds, tests, 3rdParty maintenance and >> distribution... >> - Go ahead... >> >> Does that sounds possible/correct/logical to you? >> >> Sincerely, >> >> Sukender >> PVLE - Lightweight cross-platform game engine - >> http://pvle.sourceforge.net/ >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org