Hi, Looking for physic/collision application, I would have more information on osgNV.
Does it would work with graphic card which are not NVidia's one ? Is it possible to consider this project as an interface for PhysiX (for now) for any application, plateform, ... ? Thanks, Regards, Vincent. 2008/12/18 Wang Rui <wangra...@gmail.com> > Hi all, > > osgNV 0.6.2 has been released today, with the integration of the latest Cg > 2.1 runtime, including a new resource manager, new profiles, the support of > geometry shaders, new sampler uniforms class (cgGLSetTextureParameter), new > buffer uniforms class (cgSetBufferParameter) and related examples. > > Another important feature of the new release is a preliminary integration > of OSG and PhysX libraries, which makes it possible now for OSG developers > to implement collidings, rigid and soft objects, cloth and clothing, fluids > and many other physics simulations. PhysX is one of the most famous physics > engines and also part of the nVIDIA functionalities. > > The new module, named osgNVPhysx, is going to support the nVIDIA PhysX and > even more physics engines (like ODE, Bullet, Newton and so on, because of > its open structure in design) step by step! Creation and computation of > rigid actors are provided at present, as the attached image shows. > > The website is: > > http://osgnv.sourceforge.net/ > > You may download the latest osgNV tarball at: > https://sourceforge.net/projects/osgnv/ > > The SVN access is also usable: > *svn co https://osgnv.svn.sourceforge.net/svnroot/osgnv osgnv* > > Already tested on Windows XP SP2, Visual Studio 2008. You will need > OpenSceneGraph, CMake, nVIDIA Cg ( > http://developer.nvidia.com/object/cg_toolkit.html) and nVIDIA PhysX ( > http://developer.nvidia.com/object/physx.html) if you want to see all the > latest features. BUILD_PHYSX (the new physics engine support) is off by > default in CMakeLists.txt, and the osgNVPhysx module has not yet tested on > GNU/Linux systems. Could anybody help me test it? > > Thanks for advices and suggestions. > > Cheers, > > Wang Rui > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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