Hi,

Looking for physic/collision application, I would have more information on
osgNV.

Does it would work with graphic card which are not NVidia's one ?
Is it possible to consider this project as an interface for PhysiX (for now)
for any application, plateform, ... ?

Thanks,

Regards,
   Vincent.

2008/12/18 Wang Rui <wangra...@gmail.com>

> Hi all,
>
> osgNV 0.6.2 has been released today, with the integration of the latest Cg
> 2.1 runtime, including a new resource manager, new profiles, the support of
> geometry shaders, new sampler uniforms class (cgGLSetTextureParameter), new
> buffer uniforms class (cgSetBufferParameter) and related examples.
>
> Another important feature of the new release is a preliminary integration
> of OSG and PhysX libraries, which makes it possible now for OSG developers
> to implement collidings, rigid and soft objects, cloth and clothing, fluids
> and many other physics simulations. PhysX is one of the most famous physics
> engines and also part of the nVIDIA functionalities.
>
> The new module, named osgNVPhysx, is going to support the nVIDIA PhysX and
> even more physics engines (like ODE, Bullet, Newton and so on, because of
> its open structure in design) step by step! Creation and computation of
> rigid actors are provided at present, as the attached image shows.
>
> The website is:
>
> http://osgnv.sourceforge.net/
>
> You may download the latest osgNV tarball at:
> https://sourceforge.net/projects/osgnv/
>
> The SVN access is also usable:
> *svn co https://osgnv.svn.sourceforge.net/svnroot/osgnv osgnv*
>
> Already tested on Windows XP SP2, Visual Studio 2008. You will need
> OpenSceneGraph, CMake, nVIDIA Cg (
> http://developer.nvidia.com/object/cg_toolkit.html) and nVIDIA PhysX (
> http://developer.nvidia.com/object/physx.html) if you want to see all the
> latest features. BUILD_PHYSX (the new physics engine support) is off by
> default in CMakeLists.txt, and the osgNVPhysx module has not yet tested on
> GNU/Linux systems. Could anybody help me test it?
>
> Thanks for advices and suggestions.
>
> Cheers,
>
> Wang Rui
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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