Hi David,

On Wed, Jan 14, 2009 at 8:16 PM, David Guthrie
<[email protected]> wrote:
> It seems to be both that and the osg file.  Someone developed a hack that 
> caches the osg file in memory and just reparses it.  That helps, but the 
> texture load hits it too.

Ideally runtime loading of data any type of data should be done in a
background thread and should affect the main thread.

Are the particular systems in this instance being loaded in a
background thread or as part of the main frame loop?

Robert.
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