We never create particle systems in code. Artists create them in the delta3d particle system editor. You can see all of your changes and tweaks in realtime and then save an osg file. I don't see creating a particle system as a programming task at all. It's an art asset.
I don't see why you would create them in code unless you have no other option. Even then, if you want more than 10 particle systems, you could easily write simple gui utility or just a simple text file to generate them in that amount of time. Delta3D has one that is much better than a simple gui tool. ------------------ Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=4673#4673 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

