It's being done in the main loop, but we would actually prefer to load assets 
up front and cache them.  

Loading resources in a background thread queue is something I would like to do, 
but either way, that still has latency, plus there is no reason to have to load 
a particle system more than once, especially if it's being used repeatedly. Our 
main problem is that thing like bullet hits and explosions are used repeatedly, 
and may get instanced many times over a short period of time.  Even if we load 
them in the background, we would still be loading the same file many times 
needlessly.

------------------
Read this topic online here:
http://osgforum.tevs.eu/viewtopic.php?p=4618#4618





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