Hi David, I'm kinda surprised that you are using an external file for particle effects, this really isn't how I'd tackle it. Is there are reason why you aren't just creating the required particle system programmatically?
Robert. On Wed, Jan 14, 2009 at 9:13 PM, David Guthrie <[email protected]> wrote: > It's being done in the main loop, but we would actually prefer to load assets > up front and cache them. > > Loading resources in a background thread queue is something I would like to > do, but either way, that still has latency, plus there is no reason to have > to load a particle system more than once, especially if it's being used > repeatedly. Our main problem is that thing like bullet hits and explosions > are used repeatedly, and may get instanced many times over a short period of > time. Even if we load them in the background, we would still be loading the > same file many times needlessly. > > ------------------ > Read this topic online here: > http://osgforum.tevs.eu/viewtopic.php?p=4618#4618 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

