Hi Robert, Built and tested with WinXP VS8 SP1, everything work as espected. Thanks for all this good work !
On Wed, Feb 4, 2009 at 3:40 PM, Robert Osfield <[email protected]>wrote: > Hi All, > > We're finally one the home straight now - OpenSceneGraph-2.8 branch > has been made, and the OpenSceneGraph-2.8.0-rc1 has just been created > off this. > > News page: > http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8 > > Download page: > http://www.openscenegraph.org/projects/osg/wiki/Downloads > > OpenSceneGraph-2.8.0-rc1 source code: > > source package: > > http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-2.8.0-rc1.zip > svn tag: svn co > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.0-rc1 > OpenSceneGraph > > OpenSceneGraph-2.8 branch: > > svn tag: svn co > > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8 > OpenSceneGraph > > > Updates (since 2.6.1) include: ¶ > > * New osgVolume library for volume rendering, with support for: > o High quality GPU based Ray tracing > o Transfer functions > o Per pixel lighting > o Iso surface rendering > o Maximum Intensity rendering > o non power of two 3d texture and 3d texture compression > o DICOM loader for reading dicom medical data > * New osgAnimation library for character and scene animation. > * New plugin for reading Biovision hierarchical files (.BVH) to > generate character motion animations. > * New osgShadow support for Light Space Perspective Shadow Maps. > * Three new scene graph widgets for placing traditional 2D > capability into fully interactive 3D scenes: > o PDF widget support (based on libPoppler) > o VNC client widget support (based on libVNCServer) > o Internet browser client widget support (based on Gecko/UBrowser) > * New plugins for loading Half-Life 2 maps and models. > * New plugin for loaded exr, high dynamic range imagery > * Improvements to DatabasePager tailored for low latency paging. > * Improved runtime stats collection and on screen reporting. > * Performance improvements through optimization of matrix operations. > * Support for the OpenGL draw instanced extension. > * Improvements to COLLADA support. > * Build reporting using CDash > * New packing support using CPack > * A wide range of build and bug fixes > > Many many thanks to all those who've put in time on testing out 2.7.9 > and svn/trunk, I sense that this 2.8.0-rc1 is the more ready for > release snapshot we've ever done ;-) > > But still we can't rest if we want to make 2.8.0 the best we can... so > please download/check out the OpenSceneGraph-2.8 branch or the > 2.8.0-rc1 and do compile and runtime checks on as wide range of > platforms as you have to hand. I would also greatly value feedback on > how you own applications are performing with 2.8, if there are issues > please just report them on osg-users and we can together have a bash > at resolve them. > > For uploading of packages I have requested ftp access to the server > for uploading, I let you know of the details if we can get this set > up. > > Have fun! > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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