Hi Adrian,
Ok, i see. The OpenGL 3 API will completly change. And for this, we will
have to rewrite the OpenSceneGraph core.
Well, the API will change but the old API will be deprecated, not
totally removed. The problem is that we don't know when the fixed
pipeline will be removed, once it's deprecated.
See
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenGL/OpenGL3Notes
which are some notes I took at the OpenGL BOF at Siggraph 2008, where
the final specs for OpenGL 3.0 were announced.
But the scene graph it selfs
could (may) be the same or very similar. that would be greate.
As I said, I think most of the API should be possible to keep... But
anyways, we'll see.
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org