Hi Sukender,
OpenGL 3 specs says that nothing has been removed (just features that become deprecated). That mean OSG 2 is OpenGL 3 compatible (Well of course without new features)... isn't it?
Relying on deprecated features is bad practice, since by definition deprecated features may be removed at any time. So I think the goal is to move forward in order to eventually use no deprecated features in the core OSG and main nodekits.
Luckily, there is now (in OpenGL 3) a way to create a "forward-compatible context" where the deprecated features are disabled. This makes testing that you are not relying on deprecated features easy (and OSG 2.x would of course totally fail on this).
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

