Hi Sukender,

OpenGL 3 specs says that nothing has been removed (just features that become 
deprecated). That mean OSG 2 is OpenGL 3 compatible (Well of course without new 
features)... isn't it?

Relying on deprecated features is bad practice, since by definition deprecated features may be removed at any time. So I think the goal is to move forward in order to eventually use no deprecated features in the core OSG and main nodekits.

Luckily, there is now (in OpenGL 3) a way to create a "forward-compatible context" where the deprecated features are disabled. This makes testing that you are not relying on deprecated features easy (and OSG 2.x would of course totally fail on this).

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to