Hi Paul,

osgAnimation, osgWidget and osgVolume all have plugins that support
reading and writing of extended .osg files.   These are all full
NodeKits, as they all directly extend the scene graph nodes, drawable
+ state.

osgGA isn't a NodeKit, it's just a utility library like osgUtl or
osgDB.  In a future rev of the OSG I'm wanting to refactor/update
osgGA classes and merge into osgViewer/osgWidget core OSG.

Robert.


On Sat, Feb 21, 2009 at 11:02 PM, Paul Martz <[email protected]> wrote:
> Hi Robert and all -- As I proceed with updating the Quick Start Guide, I
> encountered the section describing OSG's NodeKits. My first inclination was
> to update this with a short description of osgAnimation, osgVolume, and
> osgWidget.
>
> However, only osgAnimation appears to have a dot osg plugin. osgVolume and
> osgWidget apparently do not define any classes that are supported by dot
> osg. Looking closer, I see that there is no dot osg plugin for
> osgManipulator or osgGA either.
>
> Do we need a new category for OSG-based libraries that aren't NodeKits? Or
> do I need to change my definition of NodeKit to be more inclusive? Thanks
> for any suggestions.
>
> Paul Martz
> Skew Matrix Software LLC
> http://www.skew-matrix.com
> +1 303 859 9466
>
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>
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