Hi Paul, osgAnimation, osgWidget and osgVolume all have plugins that support reading and writing of extended .osg files. These are all full NodeKits, as they all directly extend the scene graph nodes, drawable + state.
osgGA isn't a NodeKit, it's just a utility library like osgUtl or osgDB. In a future rev of the OSG I'm wanting to refactor/update osgGA classes and merge into osgViewer/osgWidget core OSG. Robert. On Sat, Feb 21, 2009 at 11:02 PM, Paul Martz <[email protected]> wrote: > Hi Robert and all -- As I proceed with updating the Quick Start Guide, I > encountered the section describing OSG's NodeKits. My first inclination was > to update this with a short description of osgAnimation, osgVolume, and > osgWidget. > > However, only osgAnimation appears to have a dot osg plugin. osgVolume and > osgWidget apparently do not define any classes that are supported by dot > osg. Looking closer, I see that there is no dot osg plugin for > osgManipulator or osgGA either. > > Do we need a new category for OSG-based libraries that aren't NodeKits? Or > do I need to change my definition of NodeKit to be more inclusive? Thanks > for any suggestions. > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > +1 303 859 9466 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

