Hi Paul,

I am a bit busy to help you right now to write on osgAnimation, you can find information about osgAnimation http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
It's not complete but will maybe help you to have an idea.

Cheers,
Cedric

Paul Martz wrote:
Cool. Jeremy, could you possibly write a couple lines that capture the spirit and intent of osgWidget for inclusion in my revision? If so, thanks in advance.
Here's the text I have so far, so you can get a feel for what I'm after:

NodeKits extend the concept of *Node,* *Drawable**,* and *StateAttribute* objects, and can be thought of as extensions to the osg library in core OSG. NodeKits must do more than derive from an OSG class. They must also provide a /dot OSG wrapper/ (an OSG plugin to support reading from and writing to an .osg file). As a result, a NodeKit is composed of two libraries: the NodeKit itself, and a dot OSG wrapper plugin library.

OSG v2.8 has 10 NodeKits.

· The osgAnimation library TBD.

· The osgFX library—This NodeKit provides additional scene graph nodes for rendering special effects, such as anisotropic lighting, bump mapping, and cartoon shading.

· The osgManipulator library—This NodeKit contains several classes for manipulating selected objects in the scene graph.

· The osgParticle library—This NodeKit provides particle-based rendering effects, such as explosions, fire, and smoke.

· The osgShadow library—This NodeKit provides a framework for supporting shadow rendering techniques.

· The osgSim library—This NodeKit supports the special rendering requirements of simulation systems and OpenFlight databases, such as terrain elevation query classes, light point nodes, and DOF transformation nodes.

· The osgTerrain library—This NodeKit provides support for rendering height field data.

· The osgText library—This NodeKit is a powerful tool for adding text to your scene. It fully supports all TrueType fonts.

· The osgVolume library TBD.

· The osgWidget library TBD.

In addition, the osgGA library provides a cross-platform interface to events and input devices such as window resize, mouse button, mouse motion, and key press events.

I appreciate your assistance with filling in the blank.
Paul Martz
*Skew Matrix Software LLC*
http://www.skew-matrix.com <http://www.skew-matrix.com/>
+1 303 859 9466
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+33 (0) 6 63 20 03 56  Cedric Pinson mailto:[email protected] 
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