Hi Paul,
I am a bit busy to help you right now to write on osgAnimation, you can
find information about osgAnimation
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
It's not complete but will maybe help you to have an idea.
Cheers,
Cedric
Paul Martz wrote:
Cool. Jeremy, could you possibly write a couple lines that capture the
spirit and intent of osgWidget for inclusion in my revision? If so,
thanks in advance.
Here's the text I have so far, so you can get a feel for what I'm after:
NodeKits extend the concept of *Node,* *Drawable**,* and
*StateAttribute* objects, and can be thought of as extensions to the
osg library in core OSG. NodeKits must do more than derive from an OSG
class. They must also provide a /dot OSG wrapper/ (an OSG plugin to
support reading from and writing to an .osg file). As a result, a
NodeKit is composed of two libraries: the NodeKit itself, and a dot
OSG wrapper plugin library.
OSG v2.8 has 10 NodeKits.
· The osgAnimation library TBD.
· The osgFX library—This NodeKit provides additional scene graph nodes
for rendering special effects, such as anisotropic lighting, bump
mapping, and cartoon shading.
· The osgManipulator library—This NodeKit contains several classes for
manipulating selected objects in the scene graph.
· The osgParticle library—This NodeKit provides particle-based
rendering effects, such as explosions, fire, and smoke.
· The osgShadow library—This NodeKit provides a framework for
supporting shadow rendering techniques.
· The osgSim library—This NodeKit supports the special rendering
requirements of simulation systems and OpenFlight databases, such as
terrain elevation query classes, light point nodes, and DOF
transformation nodes.
· The osgTerrain library—This NodeKit provides support for rendering
height field data.
· The osgText library—This NodeKit is a powerful tool for adding text
to your scene. It fully supports all TrueType fonts.
· The osgVolume library TBD.
· The osgWidget library TBD.
In addition, the osgGA library provides a cross-platform interface to
events and input devices such as window resize, mouse button, mouse
motion, and key press events.
I appreciate your assistance with filling in the blank.
Paul Martz
*Skew Matrix Software LLC*
http://www.skew-matrix.com <http://www.skew-matrix.com/>
+1 303 859 9466
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+33 (0) 6 63 20 03 56 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net
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