Cool. Jeremy, could you possibly write a couple lines that capture the spirit and intent of osgWidget for inclusion in my revision? If so, thanks in advance. Here's the text I have so far, so you can get a feel for what I'm after:
NodeKits extend the concept of Node, Drawable, and StateAttribute objects, and can be thought of as extensions to the osg library in core OSG. NodeKits must do more than derive from an OSG class. They must also provide a dot OSG wrapper (an OSG plugin to support reading from and writing to an .osg file). As a result, a NodeKit is composed of two libraries: the NodeKit itself, and a dot OSG wrapper plugin library. OSG v2.8 has 10 NodeKits. . The osgAnimation library TBD. . The osgFX library-This NodeKit provides additional scene graph nodes for rendering special effects, such as anisotropic lighting, bump mapping, and cartoon shading. . The osgManipulator library-This NodeKit contains several classes for manipulating selected objects in the scene graph. . The osgParticle library-This NodeKit provides particle-based rendering effects, such as explosions, fire, and smoke. . The osgShadow library-This NodeKit provides a framework for supporting shadow rendering techniques. . The osgSim library-This NodeKit supports the special rendering requirements of simulation systems and OpenFlight databases, such as terrain elevation query classes, light point nodes, and DOF transformation nodes. . The osgTerrain library-This NodeKit provides support for rendering height field data. . The osgText library-This NodeKit is a powerful tool for adding text to your scene. It fully supports all TrueType fonts. . The osgVolume library TBD. . The osgWidget library TBD. In addition, the osgGA library provides a cross-platform interface to events and input devices such as window resize, mouse button, mouse motion, and key press events. I appreciate your assistance with filling in the blank. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466
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