Ken,

I experienced something similar with osgPPU. I can add a osgPPU post processor 
to a camera and even switch between different post processors, but returning to 
a non render-to-texture camera did not work. For now I am settling for using a 
pass though post processor, but I would like to entirely disable the extra 
render pass.

Does anybody else have any experience with switching on/off the RTT at runtime?

--
Roland

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7187#7187





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