Ken, I experienced something similar with osgPPU. I can add a osgPPU post processor to a camera and even switch between different post processors, but returning to a non render-to-texture camera did not work. For now I am settling for using a pass though post processor, but I would like to entirely disable the extra render pass.
Does anybody else have any experience with switching on/off the RTT at runtime? -- Roland ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7187#7187 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org