Hi Ken,

On Tue, Feb 24, 2009 at 9:39 PM, Ken George <[email protected]> wrote:
> I did attempt the setRenderingCache(0) and that didn't seem to have any 
> effect.
> I also looked at using 2 cameras, but was not successful.  I didn't use a 
> switch node and so that could work.
>
> I did change the renderStage code to detect when the rendering implementation 
> changed and to then call runCameraSetup.
> This does work and I could clean it up and submit it if there isn't another 
> solution.
>
> It does seem like it should work this way without having to do something 
> obscure.

If you have got it working then please just send the changes to
osg-submissions and I can then get on to reviewing it.

Cheers,
Robert.
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