Hi Ken, On Tue, Feb 24, 2009 at 9:39 PM, Ken George <[email protected]> wrote: > I did attempt the setRenderingCache(0) and that didn't seem to have any > effect. > I also looked at using 2 cameras, but was not successful. I didn't use a > switch node and so that could work. > > I did change the renderStage code to detect when the rendering implementation > changed and to then call runCameraSetup. > This does work and I could clean it up and submit it if there isn't another > solution. > > It does seem like it should work this way without having to do something > obscure.
If you have got it working then please just send the changes to osg-submissions and I can then get on to reviewing it. Cheers, Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

