On Thu, Feb 26, 2009 at 3:05 PM, Jean-Sébastien Guay
<[email protected]> wrote:
> Note that I forgot OpenGL ES in my list of what we will probably shoot for
> in the near-to-mid term. Since OpenGL ES is totally shader-based it's
> probably pretty close to OpenGL 3 (I'm assuming).

Just for clarification, OpenGL ES 1.x has fixed function pipeline
which is essentially a subset of OpenGL 1.x, while OpenGL ES 2.x is
completely shader based.

I believe the existing OpenGL ES port of the OSG was done with OpenGL
ES 1.x.  I think the Iphone and is OpenGL ES 1.x as well.

I think if we can do an OpenGL 2.x + OpenGL 3.x rendering backends,
then both OpenGL ES 1.x and OpenGL ES 2.x  will also be relatively
straight forward to do.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to