Microsoft's mantra from the get go has been to kill OpenGL. Much to their dismay and despite their bully tactics, OpenGL is still here...and growing. I know in the IG world, most IG vendors (Rockwell-Collins, Quantum, Aechelon, etc.) out there are using OpenGL and most are using Windows as the OS. The only IG vendor I'm aware of that is using D3D on Windows is MetaVR.
D3D has a stranglehold on the gaming market but that is really all they have. Most professional apps outside of this realm are using OpenGL. I refuse to drink the Microsoft "Kool-Aid" and I believe OpenGL will not only continue to persist but it will flourish. If anything, OpenGL should exist so that developers don't have to crawl to Microsoft to do their 3D graphics apps. Thanks goodness that OpenGL is cross-platform and D3D is not. -S -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jean-Sébastien Guay Sent: Tuesday, February 24, 2009 10:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Hi Paul, > Hm. Perhaps this is an appropriate time for me to unveil my discussion > forum, in which I have a blog stating my own opinions of OpenGL versus D3D: > http://www.skew-matrix.com/bb/viewtopic.php?f=3&t=2 Nice post, I agree. That Tom's Hardware article was buying into Microsoft's misinformation, but you present the facts. But regarding MS dropping D3D, don't hold your breath :-) I've got your message board bookmarked. :-) J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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