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Everybody is talking like there aren't any high performance cross-API
scene graphs nor could one be made. They do exist and they are
expensive. I've also seen a bunch of messages dismissing the gamer market to make the argument that OpenGL is big everywhere else and thus D3D doesn't matter. Well, the last statistics I've seen has the gaming industry an order of magnitude larger than everything else; I wouldn't ignore it. I'm not working on a game, but I do recognize that I can write a fast, cheap 3d app because the technology has been pushed so hard by gamers. With more money being spent on D3D hardware, I wouldn't be too quick to write it off. BTW- I know very little of the two API's and I don't particularly want to know any more (I only know what Wikipedia tells me: http://en.wikipedia.org/wiki/Comparison_of_OpenGL_and_Direct3D). OSG is invaluable to me because it takes care of details that I don't want to worry about and lets me work at a higher level. If the layer on top of OpenGL gets too thin and I have to learn a lot about the underlying API, then that layer isn't valuable to someone like me. But I know I'm just one member of a very diverse community. My needs and desires probably aren't the same as yours. This discussion that Gordon triggered has been fantastic though because I'm learning so much about my fellow OSGers. Cory Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > I agree with what is said here. >From my experience, generalization and high > performance end up being mutually exclusive. Eventually you have to > surrender to one to obtain the other... > > -S > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Jan Ciger > Sent: Wednesday, February 25, 2009 3:04 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL > Hi,_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ------------------------- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org |
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