Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote on Tuesday, February 24, 
2009 5:07 PM:

> Microsoft's mantra from the get go has been to kill OpenGL. Much to their
> dismay and despite their bully tactics, OpenGL is still here...and growing.
> I know in the IG world, most IG vendors (Rockwell-Collins, Quantum,
> Aechelon, etc.) out there are using OpenGL and most are using Windows as the

         ^^^^ FlightSafety :)

> OS. The only IG vendor I'm aware of that is using D3D on Windows is MetaVR.
> 
> D3D has a stranglehold on the gaming market but that is really all they
> have. Most professional apps outside of this realm are using OpenGL.
> 
> I refuse to drink the Microsoft "Kool-Aid" and I believe OpenGL will not
> only continue to persist but it will flourish. If anything, OpenGL should
> exist so that developers don't have to crawl to Microsoft to do their 3D
> graphics apps.
> 
> Thanks goodness that OpenGL is cross-platform and D3D is not.

Agreed, but we can still complain that OpenGL isn't moving forward fast enough 
for us, right?

> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Jean-Sébastien Guay
> Sent: Tuesday, February 24, 2009 10:45 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL
> 
> Hi Paul,
> 
>> Hm. Perhaps this is an appropriate time for me to unveil my discussion
>> forum, in which I have a blog stating my own opinions of OpenGL versus D3D:
>> http://www.skew-matrix.com/bb/viewtopic.php?f=3&t=2
> 
> Nice post, I agree. That Tom's Hardware article was buying into
> Microsoft's misinformation, but you present the facts. But regarding MS
> dropping D3D, don't hold your breath :-)
> 
> I've got your message board bookmarked. :-)
> 
> J-S
-- 
Bryan Thrall
FlightSafety International
[email protected]
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