I agree with what is said here. From my experience, generalization and high performance end up being mutually exclusive. Eventually you have to surrender to one to obtain the other...
-S -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jan Ciger Sent: Wednesday, February 25, 2009 3:04 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi, Sukender wrote: > Hi Robert, > > Well yes, I forgot about XBox... So yes, the wrapper may be a > solution. However, I'd like to insist on the fact that we should > "attract" D3D devs by telling them that we're going towards an API > agnostic scene graph, and them see with them what we may/should do > about D3D support. > Honestly, I wouldn't care too much about platforms like XBox - it is here for a year or two more and the next XBox is likely to be very different. However the OSG devs will have invested lot of time into the D3D infrastructure that will be obsolete when the new XBox is out. Then what? Chase the moving target again? What for? To be competing with things like the Source engine or others that do not care about OpenGL and can be tightly optimized for D3D? If you want to develop Windows/XBox games using OSG, be my guest, but we should not try to target every possible rendering API which is there. I prefer a tool that does one thing and does it well to a jack of all trades that does everything but nothing well. I think OSG only stands to lose by fragmentation of the development resources if Direct 3D was to be supported, and for very little gain. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFJpcA4n11XseNj94gRApOdAKCKxKP/FHtg32r6/9bTgTxCrDDTMgCdH9S1 17sO+UBnLaYcMru0Unzc+K0= =8Btb -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

