Hi Sukender, On Thu, Feb 26, 2009 at 1:34 PM, Sukender <[email protected]> wrote: > I suggest we create a "Communication/advertising" section on the wiki. Here > are some ideas to fill in the pages of this section: > - Articles on OpenGL and OSG (so that we link our personnal websites/blogs to > them). Official OSG blog could have links and/or copies to/of them. > - Campains, logo and various advertising materials (ditto) > - Copy of letters we would have sent to to vendors + list of vendors to > contact. > - Presentations > - etc.
Good idea. The Community section of the wiki would be a natural home for this, perhaps Community/OpenGLAdvocacy would be appropriate. > And we may discuss as usual on the mailing list (or on a "osg-communication" > specific list?). Keep it all on osg-users, the ancillary lists always tend to go quiet after a while. > >> 3) Work with hardware vendors on a suite of unit tests that can >> test the range of OpenGL features. >> 4) Come up with compelling benchmarking suite that shows off OSG/OpenGL. > > I have no strong ideas about this. Could we start by using current examples, > and creating benchmark-examples? The examples are a start. CTest might be another axis to it. Perhaps a testing harness specifically for graphics rendering would be appropriate. A separate thread is the place to disucss this further. >> 5) Coordinating between us on best practices to sell OpenGL to >> skeptical clients. > > This may go with 1+2 on the "advertising" section. Indeed, it really is under a similar topic. >> 6) Investigate the possibility of using OpenGL subset -> Direct3D layer. > > Yes. However, I guess such a layer would have much delay (between new > features in APIs, and the reflection of such features in the layer)... You'd have to choose the mapping as well as there is no single Direct3D that you could target. So something like an OpenGL 2.x subset -> Direct 3D 9.x and a OpenGL 2.x subset -> Direct3D 10.x. The existence of shaders should make the task a bit easier as it reduces the API to smaller subset. One might need to do some hand remapping of GLSL shaders that your app uses to HLSL, but this could be done on the mapping layer. > Should we start a thread about 1+2+5? May we use a tag (that Art would add to > the forum), such as "[Com]" or "[Adv]"? > Any idea about precise subjects? > Any more ideas about things to put on the wiki? Definitely a good time to start a thread on 1,2+5 topics. Whether we need a separate topic branch I can't say, adding [Adv] or [Com] to a subject line might be easier missed. Perhaps others can chip in with their own thoughts. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

