Robert-

Robert Osfield wrote:
> Well the gaming market is very big, BUT the gaming market isn't just
> Windows/D3D, its much bigger than that.  The Wii and Playstation2 have
> been the big consoles of the last ten years, neither of which have
> anything to do with D3D.  MS would like to associate gaming with
> exclusivie use of D3D but this is just a marketing ploy.
>   
Ah- very good point. For some reason I wasn't thinking of consoles.
> It's just hardware, it isn't D3D hardware, again we have to be careful
> not to tricked by the MS marketing.  
Unfortunately all too often it is very closed hardware and proprietary
drivers. If the hardware works significantly better with the D3D API,
then I call it a D3D card. How about a bad analogy (sorry, I couldn't
think of a car analogy): a Macintosh is just a PC, but the software
makes it a Mac.

> I sounds like the OSG hits quite a good balance for yourself so far -
> provides enough functionality to do your job without worry about the
> details such as the thin API abstraction.   By contast Paul Martz at
> the start of thread emphasised that the thinness of the layer above
> OpenGL that the OSG provides is one of it's main selling points.  To
> be able to satisfy two different types of users needs/desires means
> that we've been successful.
>   
Absolutely. This is the diverse community I talked about. This seems
mostly to be a pretty pragmatic bunch of people, so I'm fairly confident
that if D3D support doesn't materialize, it is for technical rather than
religious reasons.

Thanks,
Cory

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