Hi Robert, hi all, [Thread was "[osg-users] OFT: Interesting commentary of the future of OpenGL"]
I created "Community/Advocacy" (Robert: since it's about OpenGL *AND* OSG, I did not put "OpenGL" in the page name). See http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy , and start discussing! Also feel free to complete 2 other pages (and feel free to add links to some articles if revelant): http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy/Myths http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy/Demos Please note these are only placeholders for now... :) *** So... I suggest we do a "mailed brainstorm" about how to promote OpenGL and OSG... And then fill the corresponding section. I begin, by giving some more ideas: - May we try to find short sentences that sounds like advertising (about OpenGL or OSG) we could put as banners or logos on our websites/blogs? Any idea? - May we insist on the fact that OpenGL is used on consoles (except Xbox)? Thougts? Ideas? PS: OpenGL->D3D wrapper has to be discussed in another thread. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 26 Feb 2009 15:03:36 +0100, Robert Osfield <[email protected]> a écrit: > Hi Sukender, > > On Thu, Feb 26, 2009 at 1:34 PM, Sukender <[email protected]> wrote: >> I suggest we create a "Communication/advertising" section on the wiki. Here >> are some ideas to fill in the pages of this section: >> - Articles on OpenGL and OSG (so that we link our personnal websites/blogs >> to them). Official OSG blog could have links and/or copies to/of them. >> - Campains, logo and various advertising materials (ditto) >> - Copy of letters we would have sent to to vendors + list of vendors to >> contact. >> - Presentations >> - etc. > > Good idea. The Community section of the wiki would be a natural home > for this, perhaps Community/OpenGLAdvocacy would be appropriate. > >> And we may discuss as usual on the mailing list (or on a "osg-communication" >> specific list?). > > Keep it all on osg-users, the ancillary lists always tend to go quiet > after a while. > >> >>> 3) Work with hardware vendors on a suite of unit tests that can >>> test the range of OpenGL features. >>> 4) Come up with compelling benchmarking suite that shows off OSG/OpenGL. >> >> I have no strong ideas about this. Could we start by using current examples, >> and creating benchmark-examples? > > The examples are a start. CTest might be another axis to it. Perhaps > a testing harness specifically for graphics rendering would be > appropriate. A separate thread is the place to disucss this further. > >>> 5) Coordinating between us on best practices to sell OpenGL to >>> skeptical clients. >> >> This may go with 1+2 on the "advertising" section. > > Indeed, it really is under a similar topic. > > >>> 6) Investigate the possibility of using OpenGL subset -> Direct3D layer. >> >> Yes. However, I guess such a layer would have much delay (between new >> features in APIs, and the reflection of such features in the layer)... > > You'd have to choose the mapping as well as there is no single > Direct3D that you could target. So something like an OpenGL 2.x > subset -> Direct 3D 9.x and a OpenGL 2.x subset -> Direct3D 10.x. > > The existence of shaders should make the task a bit easier as it > reduces the API to smaller subset. One might need to do some hand > remapping of GLSL shaders that your app uses to HLSL, but this could > be done on the mapping layer. > >> Should we start a thread about 1+2+5? May we use a tag (that Art would add >> to the forum), such as "[Com]" or "[Adv]"? >> Any idea about precise subjects? >> Any more ideas about things to put on the wiki? > > Definitely a good time to start a thread on 1,2+5 topics. Whether we > need a separate topic branch I can't say, adding [Adv] or [Com] to a > subject line might be easier missed. Perhaps others can chip in with > their own thoughts. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

