Hi Robert, hi all,

[Thread was "[osg-users] OFT: Interesting commentary of the future of OpenGL"]

I created "Community/Advocacy" (Robert: since it's about OpenGL *AND* OSG, I 
did not put "OpenGL" in the page name).
See http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy , and 
start discussing!

Also feel free to complete 2 other pages (and feel free to add links to some 
articles if revelant):
http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy/Myths
http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy/Demos
Please note these are only placeholders for now... :)

***

So... I suggest we do a "mailed brainstorm" about how to promote OpenGL and 
OSG... And then fill the corresponding section.

I begin, by giving some more ideas:
- May we try to find short sentences that sounds like advertising (about OpenGL 
or OSG) we could put as banners or logos on our websites/blogs? Any idea?
- May we insist on the fact that OpenGL is used on consoles (except Xbox)?
Thougts? Ideas?

PS: OpenGL->D3D wrapper has to be discussed in another thread.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Thu, 26 Feb 2009 15:03:36 +0100, Robert Osfield <[email protected]> a 
écrit:

> Hi Sukender,
>
> On Thu, Feb 26, 2009 at 1:34 PM, Sukender <[email protected]> wrote:
>> I suggest we create a "Communication/advertising" section on the wiki. Here 
>> are some ideas to fill in the pages of this section:
>> - Articles on OpenGL and OSG (so that we link our personnal websites/blogs 
>> to them). Official OSG blog could have links and/or copies to/of them.
>> - Campains, logo and various advertising materials (ditto)
>> - Copy of letters we would have sent to to vendors + list of vendors to 
>> contact.
>> - Presentations
>> - etc.
>
> Good idea.  The Community section of the wiki would be a natural home
> for this, perhaps Community/OpenGLAdvocacy would be appropriate.
>
>> And we may discuss as usual on the mailing list (or on a "osg-communication" 
>> specific list?).
>
> Keep it all on osg-users, the ancillary lists always tend to go quiet
> after a while.
>
>>
>>>     3) Work with hardware vendors on a suite of unit tests that can
>>> test the range of OpenGL features.
>>>     4) Come up with compelling benchmarking suite that shows off OSG/OpenGL.
>>
>> I have no strong ideas about this. Could we start by using current examples, 
>> and creating benchmark-examples?
>
> The examples are a start.  CTest might be another axis to it.  Perhaps
> a testing harness specifically for graphics rendering would be
> appropriate.  A separate thread is the place to disucss this further.
>
>>>     5) Coordinating between us on best practices to sell OpenGL to
>>> skeptical clients.
>>
>> This may go with 1+2 on the "advertising" section.
>
> Indeed, it really is under a similar topic.
>
>
>>>     6) Investigate the possibility of using OpenGL subset -> Direct3D layer.
>>
>> Yes. However, I guess such a layer would have much delay (between new 
>> features in APIs, and the reflection of such features in the layer)...
>
> You'd have to choose the mapping as well as there is no single
> Direct3D that you could target.  So something like an OpenGL 2.x
> subset -> Direct 3D 9.x and a OpenGL 2.x subset -> Direct3D 10.x.
>
> The existence of shaders should make the task a bit easier as it
> reduces the API to smaller subset.  One might need to do some hand
> remapping of GLSL shaders that your app uses to HLSL, but this could
> be done on the mapping layer.
>
>> Should we start a thread about 1+2+5? May we use a tag (that Art would add 
>> to the forum), such as "[Com]" or "[Adv]"?
>> Any idea about precise subjects?
>> Any more ideas about things to put on the wiki?
>
> Definitely a good time to start a thread on 1,2+5 topics.  Whether we
> need a separate topic branch I can't say, adding [Adv] or [Com] to a
> subject line might be easier missed.   Perhaps others can chip in with
> their own thoughts.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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