Hi Robert, hi all, I downloaded the officials OpenGL logos and registered (as requested on the site) using the email address I use for posting here, indicating it was for openscenegraph.org. I uploaded the standard logo+small version on the FTP. Robert, could you add the big one on the front page (and/or anywhere suitable)? Thanks.
I don't have much ideas at the moment too... I'll post again later about "short/key phrases" and the investigation of the OpenGL site. About consoles, should we try to periodically contact manufacturers? Should we do it publicly (= I mean with a copy of the letters on the wiki or blog)? To all: Come on! Throw your ideas in this thread! PS: I like the idea of the magic wand! :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 09:51:56 +0100, Robert Osfield <[email protected]> a écrit: > Hi Sukender, > > On Thu, Feb 26, 2009 at 11:40 PM, Sukender <[email protected]> wrote: >> I created "Community/Advocacy" (Robert: since it's about OpenGL *AND* OSG, I >> did not put "OpenGL" in the page name). >> See http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy , and >> start discussing! >> >> Also feel free to complete 2 other pages (and feel free to add links to some >> articles if revelant): >> http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy/Myths >> http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy/Demos >> Please note these are only placeholders for now... :) > > Thanks for putting up the pages, it looks like a good start of the process. > >> I begin, by giving some more ideas: >> - May we try to find short sentences that sounds like advertising (about >> OpenGL or OSG) we could put as banners or logos on our websites/blogs? Any >> idea? > > Too early in the morning for me to be creative I'm afraid. I guess we > could add short phases to our email signatures, as well as to blogs. > The OSG website doesn't yet sport OpenGL logos we we really should get > on with as a starter. Perhaps OpenGL ES and OpenGL CL, Collada be > worth talking about in the mix and include logos would also be worth > doing. > >> - May we insist on the fact that OpenGL is used on consoles (except Xbox)? > > Existing consoles are already set in stone, the next gen ones might > still be open to influence, none of which actually use a standard > version of OpenGL or OpenGL ES. > > One can be sure that MS's next console will be Direct3D and not > contain OpenGL, but I guess it wouldn't do any harm to lobby for it, > even if you knew it was not going to be successful, as it points to > the need for a single graphics API to be present across all consoles. > Costs and time to market in recession are more critical than ever, > being able to write software once and recompile everywhere is one of > the most compelling aspect to standards like OpenGL. > >> Thougts? Ideas? > > We build a magic wand capable of ushering peace to all that inhabit > the earth and ensuring that open standards become the foundation of > all computing ;-) > > Trawling the web/community for good examples of advocacy might be a > place to start for getting inspiration. The OpenGL website might also > be place to look for articles/quotes. > > Distilling what value OpenGL and separately OSG/OpenGL provides to the > graphics market to a couple of key phrases might be useful. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

