Well, I'm sorry, I don't have any suggestion... I was just googling around. ;) 
Maybe yes, SPEC could be used as a benchmark (among others).
Anyone else having a suggestion?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Mon, 02 Mar 2009 10:29:36 +0100, Robert Osfield <[email protected]> a 
écrit:

> On Sun, Mar 1, 2009 at 2:38 PM, Sukender <[email protected]> wrote:
>> Hi all,
>>
>> Anyone heard about SPECgpc? If not: 
>> http://www.specbench.org/gwpg/gpc.static/overview.html
>> Could it be something to dive into for benchmarks using OpenGL/OSG?
>
> The SPEC benchmarks for OpenGL have been around for a very long time.
> As far as I know they capture the OpenGL calls for certain types of
> apps then replay this stream of calls+data at OpenGL to provide a pure
> benchmark un-encombard by CPU overhead.  To include the OSG in the mix
> would break this convention, but perhaps they might be open to this.
>
> I think we need to come up with our own set of benchmarks, we might be
> able to make them compatible with the way that the SPEC ones are done,
> or perhaps similar to the way that other benchmarking tools generate
> output.  We'd want to make it easy to pull down and install the tests,
> easy to run them, then easy to get and present the results.
>
> I haven't ever dived into package performance tests like this before,
> so am open to suggestions.
>
> Robert.
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