Well, I'm sorry, I don't have any suggestion... I was just googling around. ;) Maybe yes, SPEC could be used as a benchmark (among others). Anyone else having a suggestion?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Mar 2009 10:29:36 +0100, Robert Osfield <[email protected]> a écrit: > On Sun, Mar 1, 2009 at 2:38 PM, Sukender <[email protected]> wrote: >> Hi all, >> >> Anyone heard about SPECgpc? If not: >> http://www.specbench.org/gwpg/gpc.static/overview.html >> Could it be something to dive into for benchmarks using OpenGL/OSG? > > The SPEC benchmarks for OpenGL have been around for a very long time. > As far as I know they capture the OpenGL calls for certain types of > apps then replay this stream of calls+data at OpenGL to provide a pure > benchmark un-encombard by CPU overhead. To include the OSG in the mix > would break this convention, but perhaps they might be open to this. > > I think we need to come up with our own set of benchmarks, we might be > able to make them compatible with the way that the SPEC ones are done, > or perhaps similar to the way that other benchmarking tools generate > output. We'd want to make it easy to pull down and install the tests, > easy to run them, then easy to get and present the results. > > I haven't ever dived into package performance tests like this before, > so am open to suggestions. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

