Hi Robert, hi all, I don't know if ideas (slogans) I got before going to sleep are to be good ones, but here we go! :)
For OpenGL, regarding to portability: - "Having only one client is risky for your company. Supporting only one platform is also risky. Use cross-platform open APIs based on OpenGL". Note to JS: I didn't say "standard" :) But if it sounds a better slogan, just say "Use OpenGL, *the* corss-platform open standard". - "Open your market to new customers. Build your apps with OpenGL." - "Don't put all your eggs in one basket! Be cross-platform, be open, use OpenGL." - "Tired to be tied to Windows? Switch to OpenGL." - "OpenGL: Same performances, same features, but portable across platforms." Please note that these could also work for OSG... And for OSG: - "Open Scene Graph: A high abstraction level, performance gains using optimizers and culling, ease of use, cool features, open source... What are you waiting for?" - "Dramatically cut your development costs by building your 3D app on a powerful open source and cross-platform toolkit. Open Scene Graph." - "Why trying to build a powerful cross-platform 3D toolkit upon OpenGL when an open source and rock solid one exists?" - "Don't even try to be as good as a >375k lines toolkit, with >350 authors and >2000 registered users. Just use Open Scene Graph, it's free." - "Don't even try to create your 3D app directly from a 3D API; it will cost years until you reach the Open Scene Graph features." - "Open Scene Graph is simply what you need to avoid re-inventing the wheel." - "No need for proprietary solutions that just can't be adapted to your needs... simply switch to Open Scene Graph." - "For vis-sim, high performance apps, games, scientific visualization and modelling: Open Scene Graph. Certainly one of the best scene graph ever." - "Don't want to meddle too low in OpenGL but want to keep manoeuvrability and scalability? Open Scene Graph is *your* solution." (Thanks kuba for his(her?) post on ohloh.net!) I guess some could be split/merged/rearanged. Thoughts? Things to change (Sorry, that's not easy to find good ads when not in your mothertongue language!)? Ideas? ...Anyone mastering a vector graphics editor to make cool ads? :) Sukender, going to bed PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 27 Feb 2009 09:51:56 +0100, Robert Osfield <[email protected]> a écrit: > Hi Sukender, > > On Thu, Feb 26, 2009 at 11:40 PM, Sukender <[email protected]> wrote: >> I created "Community/Advocacy" (Robert: since it's about OpenGL *AND* OSG, I >> did not put "OpenGL" in the page name). >> See http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy , and >> start discussing! >> >> Also feel free to complete 2 other pages (and feel free to add links to some >> articles if revelant): >> http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy/Myths >> http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy/Demos >> Please note these are only placeholders for now... :) > > Thanks for putting up the pages, it looks like a good start of the process. > >> I begin, by giving some more ideas: >> - May we try to find short sentences that sounds like advertising (about >> OpenGL or OSG) we could put as banners or logos on our websites/blogs? Any >> idea? > > Too early in the morning for me to be creative I'm afraid. I guess we > could add short phases to our email signatures, as well as to blogs. > The OSG website doesn't yet sport OpenGL logos we we really should get > on with as a starter. Perhaps OpenGL ES and OpenGL CL, Collada be > worth talking about in the mix and include logos would also be worth > doing. > >> - May we insist on the fact that OpenGL is used on consoles (except Xbox)? > > Existing consoles are already set in stone, the next gen ones might > still be open to influence, none of which actually use a standard > version of OpenGL or OpenGL ES. > > One can be sure that MS's next console will be Direct3D and not > contain OpenGL, but I guess it wouldn't do any harm to lobby for it, > even if you knew it was not going to be successful, as it points to > the need for a single graphics API to be present across all consoles. > Costs and time to market in recession are more critical than ever, > being able to write software once and recompile everywhere is one of > the most compelling aspect to standards like OpenGL. > >> Thougts? Ideas? > > We build a magic wand capable of ushering peace to all that inhabit > the earth and ensuring that open standards become the foundation of > all computing ;-) > > Trawling the web/community for good examples of advocacy might be a > place to start for getting inspiration. The OpenGL website might also > be place to look for articles/quotes. > > Distilling what value OpenGL and separately OSG/OpenGL provides to the > graphics market to a couple of key phrases might be useful. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

