I'm trying to figure out what's going on with my program, I think there's an
issue with drivers.
If I run the command:
osgmemorytest --texture 1024 1024
I get:
Exception caught, contexts completed = 0, gl objects successfully applied = 0
That shouldn't happen, should it? By my calculations I should be able to create
quite a few 1024 textures.
I'm using an NV8800 GTS 512Mb
K.
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