I'm trying to figure out what's going on with my program, I think there's an 
issue with drivers. 
 
If I run the command:
 
osgmemorytest --texture 1024 1024
 
I get:
 
Exception caught, contexts completed = 0, gl objects successfully applied = 0
 
That shouldn't happen, should it? By my calculations I should be able to create 
quite a few 1024 textures.
 
I'm using an NV8800 GTS 512Mb
 
K.
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