Hi Guy,
This is interesting actually, I ran that test because I was having problems
with osgText. I’m pretty sure the osgText problem was a driver issue, I ended
up reinstalling windows and installing the 7.15.11.7813 drivers for vista which
I knew I could rely on. The osgText issue disappeared. I assumed that the
memory test problem went with it.
However, I’ve just run this memorytest again now and it appears that it hasn’t
fixed the problem.
Interestingly though I do not have any problems with my OSG applications.
FYI this is on Vista 32bit, NV 8800GTS 512mb with the 17/09/2008 v7.15.11.7813
drivers.
I haven’t tested it with the most recent drivers as I don’t want to risk
buggering up my system again.
So I’m afraid I don’t know what’s causing this...
Kim.
From: [email protected]
[mailto:[email protected]] On Behalf Of Guy
Sent: 11 March 2009 11:15
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgMemoryTest
Kim,
I've the same card and the same problem.
Did you figure it out? Is it drivers issue?
Thanks,
Guy.
________________________________
מאת: [email protected]
[mailto:[email protected]] בשם Kim C Bale
נשלח: Tuesday, March 03, 2009 12:11 PM
אל: [email protected]
נושא: [osg-users] osgMemoryTest
I'm trying to figure out what's going on with my program, I think there's an
issue with drivers.
If I run the command:
osgmemorytest --texture 1024 1024
I get:
Exception caught, contexts completed = 0, gl objects successfully applied = 0
That shouldn't happen, should it? By my calculations I should be able to create
quite a few 1024 textures.
I'm using an NV8800 GTS 512Mb
K.
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