I haven't used an array Uniform before either. In the past I've used a 1D
float texture. If you get this to work, let us know how it goes.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jason Daly
Sent: Tuesday, April 07, 2009 12:19 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] array of floats to a shader?

Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
> I believe I found something...osg::Uniform::setArray(osg::FloatArray
> *array)? Hopefully this is correct.
>
> I'm assuming there's something to specify the number of elements?
>   

You can use setNumElements() and setElement().  I haven't used
setArray() before, but I assume that works as well.

--"J"


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