All,

 

I have a simple question that perhaps someone can answer.

 

I need to send an array of floats to my vertex shader. My question is, is
there any support in OSG to do this? Looking at the osg::Uniform class, I
don't see any direct support for doing this.

 

Is there anything in OSG that is equivalent to glUniform1fv() in OGL?

 

Thanks,

-Shayne

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