I believe I found something...osg::Uniform::setArray(osg::FloatArray
*array)? Hopefully this is correct.

I'm assuming there's something to specify the number of elements?

Sorry for the hassle...
-Shayne

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Tueller,
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Tuesday, April 07, 2009 11:56 AM
To: [email protected]
Subject: [osg-users] array of floats to a shader?

All,

 

I have a simple question that perhaps someone can answer.

 

I need to send an array of floats to my vertex shader. My question is, is
there any support in OSG to do this? Looking at the osg::Uniform class, I
don't see any direct support for doing this.

 

Is there anything in OSG that is equivalent to glUniform1fv() in OGL?

 

Thanks,

-Shayne

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