Hi Shayne,

I was successful in getting a floating point array uniform going for my
shader. At Paul's request, here's what I did...

In the shader setup code:
[...]
In the update callback:

And what about the shader itself? How do you access it from there? Is it as simple as

float altitudes[10];

? What about the array size? Do you pass another uniform for that?

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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