Yes, on the shader side, the float array is declared as uniform float altitudes[10];
The array size itself is just passed in as another uniform int. Thanks for bringing that up. I had forgotten to include the shader side of things...:) -Shayne -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Jean-Sébastien Guay Sent: Wednesday, April 08, 2009 1:25 PM To: OpenSceneGraph Users Subject: Re: [osg-users] array of floats to a shader? Hi Shayne, > I was successful in getting a floating point array uniform going for my > shader. At Paul's request, here's what I did... > > In the shader setup code: [...] > In the update callback: And what about the shader itself? How do you access it from there? Is it as simple as float altitudes[10]; ? What about the array size? Do you pass another uniform for that? J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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