Hi Robert,
working fine now.
Thank you
Carlos.
----- Original Message -----
From: "Robert Osfield" <[email protected]>
To: "OpenSceneGraph Users" <[email protected]>
Sent: Monday, April 20, 2009 5:16 PM
Subject: Re: [osg-users] Back and trawling through backlog...
HI Carlos,
I hacked my DatabasePager so that the
DatabasePager::setCompileGLObjectsForContextID(..) was a non op and
got osgviewer to hang, I then did a reivew of all the places that the
_activeGraphicsContexts variable was accessed and recorded them so
that they'd work even when _activeGraphicsContexts was empty, this
fixed the hang and the app then proceeds to run smoothly.
I've now reverted the change to setCompileGLObjectsForContextID(..)
and am ready to merge by fix into svn/trunk and OSG-2.8 branch, but
first could you test it out - the modified DatabasePager.cpp is
attached. If you could test this against your app without any call to
setCompileGLObjectsForContextID(..) and let me know if it fixes things
at your end.
Cheers,
Robert.
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