Hi Robert,
The frame scheme I'm working on right now only affect Viewer::run(), and you'll be able to switch it on/off as well. So if you don't use Viewer::run() then you won't get this facility, and even if you do use run then you'll be able to control the whether or not it does cap the frame rate.
OK, good to know. So it's for convenience but will not impede applications that are already doing something more involved than Viewer::run(). That's great.
If vsync is on then the OSG side frame capping won't affect this, it won't cause tearing. The OSG frame rate capping might cause you to loose a frame occasionally though as the microSleep timing code is not perfectly accurate.
Great, that's fine.
The frame rate capping can be turned off so if you have vysnc on this may well be what you'd want to do. I'm still playing with the implementation + API. More info once I have something concrete to share.
OK, looking forward to it. J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

