On Thu, Apr 23, 2009 at 5:51 PM, Evan Andersen <andersen.e...@gmail.com> wrote: > Things seem to work fine if I only call advance() when a render is done. > Off the top of your head, can you think of any problems that might be caused > by not doing an advance for every iteration of the event and update > traversals? Would it be better to advance the reference time at each > iteration and only advance the frame number when a render is performed?
Not calling advance should be fine. See the email I just sent. > Also in regards to the potential problems with pre-compiling objects, I > assume that I can just call requiresCompileGLObjects on the pager in each > iteration of the main loop and then do a render if it returns true. My main > concern is doing unnecessary renders while the pager is downloading tiles > from an internet source. Problem solved, see the email just sent. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org