On Thu, Apr 23, 2009 at 5:51 PM, Evan Andersen <andersen.e...@gmail.com> wrote:
> Things seem to work fine if I only call advance() when a render is done.
> Off the top of your head, can you think of any problems that might be caused
> by not doing an advance for every iteration of the event and update
> traversals?  Would it be better to advance the reference time at each
> iteration and only advance the frame number when a render is performed?

Not calling advance should be fine.  See the email I just sent.

> Also in regards to the potential problems with pre-compiling objects, I
> assume that I can just call requiresCompileGLObjects on the pager in each
> iteration of the main loop and then do a render if it returns true.  My main
> concern is doing unnecessary renders while the pager is downloading tiles
> from an internet source.

Problem solved, see the email just sent.

Robert.
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