On Fri, May 1, 2009 at 3:11 PM, Tanguy Fautre <[email protected]> wrote: > What I still do not understand is what went through Microsoft mind when they > enabled such a performance critical option by default. It's native C++ FFS, > not Visual Basic. Not to mention that debug and checked iterators introduced > several subtle but serious bugs in their STL implementation that are still > not fully resolved.
Could it be that they don't people to use C++, but C# instead? Microsoft do seem to made C++ much harder to develop with than it need be, neglecting to fix critical bugs, performance idiosyncrasies, breaking posix APIs, incompatibilities between VS versions, introducing lots of complications to distribution of C++ binaries etc. Yet despite all this people still want to use VisualStudio :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

