I'm not sure MS wants to kill C++. In fact VC10 is shaping up to be the most complete/best C++0x compiler around when it's released.
My "little finger" tells me that most mistakes done in VC7/8/9 and its libraries are probably due to the technical incompetence of a few rather than an MS global conspiracy to eliminate native C++. Tanguy -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Robert Osfield Sent: Friday 01 May 2009 15:36 To: OpenSceneGraph Users Subject: Re: [osg-users] Visual Studio, Iterator Debugging, Secure SCL,Slow Performance, and getFileExtension "bug" On Fri, May 1, 2009 at 3:11 PM, Tanguy Fautre <[email protected]> wrote: > What I still do not understand is what went through Microsoft mind when they enabled such a performance critical option by default. It's native C++ FFS, not Visual Basic. Not to mention that debug and checked iterators introduced several subtle but serious bugs in their STL implementation that are still not fully resolved. Could it be that they don't people to use C++, but C# instead? Microsoft do seem to made C++ much harder to develop with than it need be, neglecting to fix critical bugs, performance idiosyncrasies, breaking posix APIs, incompatibilities between VS versions, introducing lots of complications to distribution of C++ binaries etc. Yet despite all this people still want to use VisualStudio :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

