Hi Tanguy,
For the same reasons Robert explained, I'm not in favour of changing OSG code to make it faster with checked iterators. But I can definitely understand why one would want to disable checked iterators.
Well, you certainly have control over that, disable them if you want. But if you're planning on releasing a library to be linked to client code and perhaps other libraries, it places a considerable burden on your clients (they have to make sure their code, and *all* their external dependencies, are also compiled with the same options, which is not the norm), so you better be sure that it is worth it. I can only tell you that in our applications we haven't been able to verify that.
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

