Hi Ufuk, The OSG checks for support of extensions such as vertex buffer objects, and will osg::State is one class that does this, so if you are isVertexBufferObjectSupported() is returning false.... then.... wait for it.... there is very good chance that your OpenGL driver/hardware doesn't support vertex buffer objects.
Robert. On Mon, May 4, 2009 at 3:45 PM, Ufuk <ufuk....@gmail.com> wrote: > Hi, > i am trying to make a terrain editor. > here i wanted to implement my own drawImplementation of geometry but i could > not get manage. > i always get state.isVertexBufferObjectSupported() as false... when i ignore > this false, i got another problems.. > i think my problem is this isVertexBufferObjectSupported(). > i want to know that what makes it true or false. what should i do to get it > as true??? > -- > Ufuk > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org