Thanks Robert, i know that you cant know the problem without seeing the code :) i just want to know that when isVertexBufferObjectSupported() function returns true or false? to use this support should i enable something?
anyway now i will try to make a simpler example, then maybe i could show you the codes.. thanks again... On Tue, May 5, 2009 at 11:48 AM, Robert Osfield <robert.osfi...@gmail.com>wrote: > Hi Ufuk, > > I really can't guess what might be wrong because I know absolutely > nothing about your application, I simply don't have magically powers > to divine this stuff. > > What I do know is that the vertex buffer objects support does usually > work, others do not report problems with it, so there likely something > quite specific about your setup that is introducing this problem. Try > using standard examples based on osgViewer as a sanity test then work > back to an test problem that more closely resembles how you use the > OSG. > > Robert. > > On Tue, May 5, 2009 at 8:57 AM, Ufuk <ufuk....@gmail.com> wrote: > > Hi, > > Actually i dont think it is about hardware or driver because i did a > project > > similar to this with this hardware and it is still working on my > computer. > > it returns true on "isVertexBufferObjectSupported()" but this project was > > made in like osg ~1.6. The function on Geometry was "virtual void > > drawImplementation(State& state) const;" on osg1.6 but now it is "virtual > > void drawImplementation(RenderInfo& renderInfo) const;" on 2.8 > > > > so do you think there could be other reasons? > > > > > > > > On Mon, May 4, 2009 at 5:52 PM, Robert Osfield <robert.osfi...@gmail.com > > > > wrote: > >> > >> Hi Ufuk, > >> > >> The OSG checks for support of extensions such as vertex buffer > >> objects, and will osg::State is one class that does this, so if you > >> are isVertexBufferObjectSupported() is returning false.... then.... > >> wait for it.... there is very good chance that your OpenGL > >> driver/hardware doesn't support vertex buffer objects. > >> > >> Robert. > >> > >> On Mon, May 4, 2009 at 3:45 PM, Ufuk <ufuk....@gmail.com> wrote: > >> > Hi, > >> > i am trying to make a terrain editor. > >> > here i wanted to implement my own drawImplementation of geometry but i > >> > could > >> > not get manage. > >> > i always get state.isVertexBufferObjectSupported() as false... when i > >> > ignore > >> > this false, i got another problems.. > >> > i think my problem is this isVertexBufferObjectSupported(). > >> > i want to know that what makes it true or false. what should i do to > get > >> > it > >> > as true??? > >> > -- > >> > Ufuk > >> > > >> > _______________________________________________ > >> > osg-users mailing list > >> > osg-users@lists.openscenegraph.org > >> > > >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > >> > > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > -- > > Ufuk > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ufuk
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