Nice work

Sadly for us the fact it has GPL dependencies makes it not something we
could use at this time

 


Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Brian R
Hill
Sent: Wednesday, May 06, 2009 7:24 AM
To: OpenSceneGraph Users
Cc: OpenSceneGraph Users
Subject: Re: [osg-users] osgOcean release

Kim,

I've been really excited about checking out your ocean but haven't had
the time. Soon.

FFTW is GPL. Are you concerned about this?

Brian

[email protected] wrote: -----


To: OpenSceneGraph Users <[email protected]>
From: David Spilling <[email protected]> Sent by:
[email protected]
Date: 05/06/2009 07:05AM
Subject: Re: [osg-users] osgOcean release

Kim,

A nice piece of work.

In case it helps anyone, for FFTW on Windows, I used 3.2.1. I didn't
bother compiling it, but just did this:

http://www.fftw.org/install/windows.html

which worked fine (even with the free Visual C++ 9.0 ! )

I had a compile of minor issues with addCullCallback - I guess this is
because we are using different OSG versions - but changing it to
setCullCallback seemed to work fine.


David

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