HI Steve,

I'm afraid I can't give you an answers, I don't have your txp database
to test against, and I haven't ever seen this problem first hand.
Perhaps others in the community will have seen something similar and
may be able to help.

What I can say is that it'd be very useful for others if you provide
more information about your OSG version/OS/Graphics Card/Compiler
version/Compile build type.

Robert.


On Mon, May 11, 2009 at 9:54 PM, Stephan Posch <[email protected]> wrote:
> Hey everyone,
>
> I've been running into an issue with txp databases.  The problem is that 
> after running for a while the LODs start switching in and out rapidly like 
> the pager can't choose which ones to use.  Even when staying still in the 
> scene the LODs continue to switch.  It drops framerate down to around 6.0 Hz 
> and the statistics show somewhere between 100-150 ms times for GPU operations 
> (update/draw/cull all look normal).
>
> I can't really say what exactly triggers it because the timing of it seems to 
> be somewhat random.  Though it does seem to occur when externally referenced 
> models in the DB have been paged out/in multiple times.  In addition, the 
> highest LOD textures eventually lose all data and go all white.
>
> Any insight would be helpful and much appreciated!
>
> Thanks,
>
> Steve P.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=11853#11853
>
>
>
>
>
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