Paul Martz wrote on Thursday, May 28, 2009 4:50 PM:
> You use a NodeVisitor to walk your scene graph and look for Geodes,
> then iterate over the Drawables that are attached to the Geodes, using
> dynamic_cast to access the Drawable as a Geometry.

Even better, I notice osg::Drawable has asGeometry(), which is cheaper
than dynamic_cast<> :)

-- 
Bryan Thrall
FlightSafety International
[email protected]
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