On Tue, Jun 2, 2009 at 4:57 PM, Jason Daly <[email protected]> wrote: >> What do I need to do to make sure transparent object show up properly? >> > > ss = node->getOrCreateStateSet(); > ss->setMode(GL_BLEND, osg::StateAttribute::ON); > ss->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); > ss->setRenderBinDetails(1, "DepthSortedBin");
Small clarification, you either use setRenderingHint or setRenderBinDetails, not both. setRenderingHint is simply a convinience front end to setRenderBinDetails, in the case of TRANSPARENT_BIN, it simply does setRenderBinDetails(10,"DepthSortedBin"); Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

