Rabbi Robinson wrote:
Hi,
Thanks for the help, when I tried
ss->setMode(GL_BLEND, StateAttribute::ON);
ss->setRenderingHint(StateSet::TRANSPARENT_BIN);
nothing shows up. The cull face works tho
By "nothing shows up" I assume you mean that you don't see the geometry
any longer. What alpha values are you using for the geometry (either in
the color array or the material)? If you set the alpha to zero, it will
be fully transparent (that is, invisible).
--"J"
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