Rabbi Robinson wrote:
Hi,

Thanks for the help, when I tried
ss->setMode(GL_BLEND, StateAttribute::ON);
ss->setRenderingHint(StateSet::TRANSPARENT_BIN);

nothing shows up. The cull face works tho

By "nothing shows up" I assume you mean that you don't see the geometry any longer. What alpha values are you using for the geometry (either in the color array or the material)? If you set the alpha to zero, it will be fully transparent (that is, invisible).

--"J"

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