Hi,

The transparent blending works fine now. How ever the sorting does seem 
currect. Sometime the transparent object disappears or not drawn at all. , It 
view dependent Is there anyway it can be fixed? 


stateSet->setMode(GL_BLEND, StateAttribute::ON);
stateSet->setRenderingHint(StateSet::TRANSPARENT_BIN);

Thank you!

Cheers,
Rabbi

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http://forum.openscenegraph.org/viewtopic.php?p=16197#16197



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